I throw my big ass circle at 2DToolkit, and it churns it into a bunch of nicely-fitting little morsels which it then reconstructs in it's library code at drawing time.
TEXTUREPACKER FREE TRIAL SOFTWARE LICENSE
(It also had a little artifact of my manual hack job, which was really nagging me.) With slicing, I don't worry about that. Software license file used by TexturePacker, a program used for creating sprite sheets and for optimizing images contains a key that registers a valid copy.
Updating it was a pain, and it still took up a lot of room in the texture. On high of that, TexturePacker 4.10.0 mechanically tracks modifications in your asset folder and rebuilds the sprite sheets if mandatory. Type in your email address in the tab in the middle of the screen. I would like to mention that I am probably the cheapest person in the world. Just follow the steps below: Go to the Netflix website or open their app.
In the libGDX version I had to manually break that asset up and rebuild it in code in order to fit it into the spritesheet. Whereas preserving the folder construction, TexturePacker Torrent additionally makes use of sub-folder names as a part of the ultimate sprite identify. begingroup My problem is the only TexturePacker I know of has a 40 price tag after a 7 day trial. Oware uses a big, empty, circle sprite for it's "scorehouses". It's well worth it's price on the Asset Store.Ī quick word about slicing. It handles creating, updating, and indexing your sprite sheets automatically according to the settings that you enter, and has goodies like slicing that allow much more tightly optimized textures. I know it's not what you asked for, but just a quick mention: I'm really digging 2D Toolkit for Unity. Zwoptex seemed to work pretty well when I tried it. Between organization, optimization, and facilitating batch processing TexturePacker can easily shave 100+ man-hours off of even a small project.